C++11 thread and Lambda function really beautifies code that works with threads. If I have a class MyObj with a member function DoWork():

class MyObj
{
public:
  void DoWork();
  void Think();
};

It has always been relatively effortless to spawn a thread, but if you need data from the underlying class then you'll need to pass it in as a pointer. If you need a lot of them then you'll need a struct that captures all the classes you'll be working on.

With C++11:

void MyObj::Think()
{
  std::thread handle([this] { DoWork(); });
  handle.join();
}

The code fragment above captured this and allows DoWork() to be called directly, with full access to member variables of MyObj class.